To understand the "1031 upd," one must understand how Steam works. Developers do not need to release a patch to the public to update their game’s backend. They can upload "private" or "testing" branches.
: Resolved a soft-lock occurring if players struck a Warrior Dream with the Dream Nail during their defeat animation. White Palace
Projectiles occasionally froze mid-air indefinitely, forming accidental environmental hazards. hollow knight 1031 upd
If you are a player trying to see if your game has changed, here is the reality:
Fixed a major mechanical oversight where charms increasing nail-slash size (such as Longnail and Mark of Pride) failed to extend the weapon's range while the Knight was actively sliding down a wall. To understand the "1031 upd," one must understand
, the 1.0.3.1 update focused on high-level polish and correcting physics-based frustrations that hampered early players: Combat Adjustments
To appreciate the role of build 1.0.3.1, it is best understood within Team Cherry’s historical trajectory of continuous game refinement. : Resolved a soft-lock occurring if players struck
: Players who closed the game during the death sequence would lose their Geo but completely break the Shade spawn mechanic. The code was updated to penalize or preserve data correctly without corrupting the save loop.
: Speedrunners utilizing the in-game timer noticed significant drift and inaccurate calculation of total playtime. Patch 1.0.3.1 recalibrated the game's clock for exact tracking.
Rumored but canceled. Would have added 4K resolution and improved shadows. Traces remain in achievement data files.